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Computer graphics help in visualizing real, imaginary as well as abstract items. Therefore, it has become a crucial technique in the fields of education, medicine, industry and entertainment. Varied technologies are required for visualizing various entities categorized into two main classes in computer graphics: rendering and modeling technologies. This book encompasses developed technologies for both categories, along with visualization techniques and applications for motion blur, virtual agents and historical textiles. This book also provides beneficial knowledge for researchers in the same field.
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