Besplatna dostava Overseas kurirskom službom iznad 59.99 €
Overseas 4.99 Pošta 4.99 DPD 5.99 Box Now 4.49 GLS 3.99 GLS točka 3.49

Besplatna dostava putem Box Now paketomata i Overseas kurirske službe iznad 59,99 €!

Dynamische Contentanpassung bei Massive Multiplayer Online Games

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Dynamische Contentanpassung bei Massive Multiplayer Online Games Joachim Fohringer
Libristo kod: 01628360
Nakladnici Grin Verlag, studeni 2009
Diploma Thesis from the year 2006 in the subject Computer Science - Technical Computer Science, grad... Cijeli opis
? points 222 b
89.92
Vanjske zalihe Šaljemo za 14-18 dana

30 dana za povrat kupljenih proizvoda


Moglo bi vas zanimati i


Wolf Girl & Black Prince. Bd.14 Ayuko Hatta / Meki uvez
common.buy 7.77
Aircraft / Tvrdi uvez
common.buy 214.48
Sabastian Cane Chronicles Alexander / Meki uvez
common.buy 19.14

Diploma Thesis from the year 2006 in the subject Computer Science - Technical Computer Science, grade: 1,7, Free University of Berlin, language: English, abstract: Massive Multiplayer Online Games (MMOGs) are digital games that allow a large number of players to interact and communicate in a virtual environment. Due to the different characteristics and preferences of the individual player, he (or she) can be categorized into certain player-types with a specific motivation for playing. In the course of the game, this knowledge about the player motivation can be used to dynamically adapt the game environment. To achieve this, different parts of the game content such as objects, background story or tasks, can be changed during run-time.The first part of this thesis presents an introduction to MMOGs, their possible classifications and their history. Furthermore ways to categorize players and to describe game content will be discussed. The programming aspect of this thesis shows the design and implementation of a middleware. The middleware logs player action and according to this categorizes the player into a certain player type. This is used for presenting user-specific game content.

Informacije o knjizi

Puni naziv Dynamische Contentanpassung bei Massive Multiplayer Online Games
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2010
Broj stranica 152
EAN 9783640508082
ISBN 3640508084
Libristo kod 01628360
Nakladnici Grin Verlag
Težina 230
Dimenzije 148 x 210 x 10
Poklonite ovu knjigu još danas
To je jednostavno
1 Dodajte knjigu u košaricu i odaberite isporuku kao poklon 2 Zauzvrat ćemo vam poslati kupon 3 Knjiga dolazi na adresu poklonoprimca

Prijava

Prijavite se na svoj račun. Još nemate Libristo račun? Otvorite ga odmah!

 
obvezno
obvezno

Nemate račun? Ostvarite pogodnosti uz Libristo račun!

Sve ćete imati pod kontrolom uz Libristo račun.

Otvoriti Libristo račun