LIBRISTO
LIBROAMANTO
obvezno
Pridružite se zajednici ljubitelja knjige iz cijelog svijeta i ostvarite mnoštvo pogodnosti. Izradite besplatni račun
0
Besplatna dostava Overseas kurirskom službom iznad 69.99 €
DPD kurir 3.99 Pošta 4.99 Overseas 4.99 Box Now 4.49 GLS 4.99 DPD točka 3.49 GLS paketomat 3.99

Poštovani korisnici, zbog državnog praznika korisnička podrška danas nije dostupna. Na vaše zahtjeve odgovorit ćemo sljedeći radni dan. Hvala vam na razumijevanju.
Besplatna dostava putem Box Now paketomata i Overseas kurirske službe iznad 69,99 €.

Game Animation Programming

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Game Animation Programming Kenwright
Libristo kod: 50608341
Nakladnici Independently published, studeni 2025
Animation is the heartbeat of interactive worlds. It's what turns static models into living characte... Cijeli opis
? points 341 b
140.83
Vanjske zalihe Šaljemo za 9-15 dana

30 dana za povrat kupljenih proizvoda


Kupci su kupili i


Animation is the heartbeat of interactive worlds. It's what turns static models into living characters, makes environments feel responsive, and immerses players in experiences that feel alive. Without animation, games are little more than rigid mechanics. With it, they become performances, stories, and adventures.

This book explores the craft of real-time animation in games-where movement must adapt to unpredictable player input, dynamic environments, and the demands of gameplay. It's not enough for a character to look good in a cutscene; they must move convincingly while running, fighting, dodging, or simply walking across terrain that changes moment to moment.

At the intersection of art, mathematics, and engineering, animation programming requires both creativity and technical precision. Inside, you'll find a clear, practical journey through the principles and techniques that make modern game animation possible:

  • Fundamentals such as skeletal animation, rigging, and transformation math

  • Blending systems for smooth transitions between states

  • Inverse kinematics for believable limb placement

  • Physics-driven methods that inject realism into motion

This is not a dry technical manual. Each chapter balances theory with hands-on practice, offering explanations alongside code examples and exercises. You'll learn not only how techniques work, but why they matter, and how they can be applied to real projects-from prototypes to large-scale game engines.

By the end, you'll have the foundation to understand existing animation systems and the flexibility to design your own. You'll see how mathematics underpins motion, how algorithms shape responsiveness, and how programming transforms artistic vision into interactive reality. Most importantly, you'll gain the confidence to approach animation as a discipline you can master and extend.

Glumica & Poliglotkinja
EWA KASP za
Pusti video
Ewa Kasp
Libristo ima najveći izbor literature na stranim jezicima. Zato svoje knjige kupujem ovdje.

Informacije o knjizi

Puni naziv Game Animation Programming
Autor Kenwright
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2025
Broj stranica 720
EAN 9798274884433
Libristo kod 50608341
Težina 1711
Dimenzije 178 x 254 x 48
Poklonite ovu knjigu još danas
To je jednostavno
1 Dodajte knjigu u košaricu i odaberite isporuku kao poklon 2 Zauzvrat ćemo vam poslati kupon 3 Knjiga dolazi na adresu poklonoprimca

Moglo bi vas zanimati i


Solomon Northup's Twelve Years a Slave Solomon Northrup / Knjiga Meki uvez
common.buy 13.14
Serials and Series Buck Rainey / Knjiga Meki uvez
common.buy 57.66
Beirut Confession David Cullen / Knjiga Meki uvez
common.buy 20.12

Prijava

Prijavite se na svoj račun. Još nemate Libristo račun? Otvorite ga odmah!

 
obvezno
obvezno

Nemate račun? Ostvarite pogodnosti uz Libristo račun!

Sve ćete imati pod kontrolom uz Libristo račun.

Otvoriti Libristo račun