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Gamification and Consumer Engagement

Jezik EngleskiEngleski
Knjiga Tvrdi uvez
Knjiga Gamification and Consumer Engagement Elena Vitkauskaite
Libristo kod: 33385669
Nakladnici Springer Nature Switzerland AG, studeni 2020
In the context of rapid ICT development, this book focuses on how gamification affects consumer enga... Cijeli opis
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In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement. This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.

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Informacije o knjizi

Puni naziv Gamification and Consumer Engagement
Jezik Engleski
Uvez Knjiga - Tvrdi uvez
Datum izdanja 2020
Broj stranica 216
EAN 9783030542047
ISBN 3030542041
Libristo kod 33385669
Težina 506
Dimenzije 155 x 235 x 18
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