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Ghosts in the Machine examines the complex relationships between gender and information and communication technologies (ICT). Written by women in four countries on three continents, it discusses the educational, social, artistic, and political implications of a feminine voice in the design of technology. The research presented here explores the «gendering of technology» and, in doing so, describes the Internet, computer games, computer-based design and construction environments, and digital art from a perspective that puts the social context in a key role. As the rate of technology design continues to grow, it is imperative that books such as this provide an alternate voice to the prevailing descriptions of technology use. Ghosts in the Machine brings women's voices out of the shadows to the forefront where they belong.
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