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Do video games tell stories? And if they do, how and§why do they do so? In this study, Dominic Arsenault§takes the reader through the battlefield of ludology§and narratology in video game studies, and argues for§a radically new narratological conception of the§video game. Like a Starcraft Zerg Drone, he extracts§ideas from the rich veins of new media and video game§studies, along with the latest developments of§narratology and French film theory, and morphs them§in with his own personal historical insights and§gameplay experience with video games and§pen-and-paper role-playing games. The resulting§theoretical approach finds that narration, as a§process, is intrinsic to video game playing,§independently of the cut-scenes usually much touted§by the proponents of interactive storytelling.§Academics with an interest in video game studies,§narratology or new media will find here a novel§perspective on a well-researched subject, while§like-minded students and amateur, professional and§prospective game developers will also appreciate the§quick, efficient and readable introduction to these§hot topics.
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