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The Gilded Cage

When the Gilded Dream Turns to Nightmare A Prison-Break One-Shot for Fifth Edition

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga The Gilded Cage Tim Mack
Libristo kod: 53668998
Nakladnici Independently published, kolovoz 2026
You went to sleep innocent and woke in a palace in the sky - collared, disarmed, and scheduled for a... Cijeli opis
? points 32 b Pripremamo Pripremamo Novo Novo
13.16
Očekivane nove zalihe Dobivanje novih zaliha 31. 08. 2026

Do 30 dana za povrat

You went to sleep innocent and woke in a palace in the sky - collared, disarmed, and scheduled for a midnight transfer that nobody has ever survived.

The Aurum Spire is the most beautiful prison you have ever seen: crystal panes that catch the sunset, gold on every railing, fresh bread in the atrium, and a three-hundred-foot drop past every window. The guards are polite. The food is good. And by nightfall you learn the truth they will not say aloud - the "transfers" are sacrifices, and the whole spire is kept in the sky by a crystal that devours the souls of the prisoners fed to it, one a night, for three hundred years. Your name is seventh on tonight's list.

The Gilded Cage is a complete, ready-to-run prison-break for fifth edition, and the entire spire is a clock. The Aether-Anchor Strain climbs as you fight, sneak, bluff, and break the wards that hold the tower aloft; the prison groans, lists, and cracks around your table as the number rises, and its rising floor means the dread keeps building no matter how cleanly you play. Two ways up, one ancient Warden, and a choice at the Heart-Crystal that decides whether the cage falls out of the sky, changes hands, or is reborn as something stranger.

This is a hardboiled noir prison break wearing a mask of wonder. The luxury is the bait, the comfort is the cruelty, and you are not an inmate here but livestock. The horror is dread and helplessness rather than gore - table-safe, unsettling rather than graphic - and the villain is not a roaring monster but a three-centuries-old warden who feeds strangers to a screaming, imprisoned light to keep himself from dying.

A Break You Cannot Botch:
Every clue points three ways, so the truth always reaches the table - your players find it faster or slower, but never get stuck. Skill checks shape the danger instead of gating it: bluff a guard and the tower stays quiet, trip an alarm and the walls start to seal. Combat lands in every act, but clever play makes every fight easier, and the three-phase boss is stress-tested at the worst-case two-player table so it never one-shots a hero and never grinds to a stalemate.

What Is Inside:

  • A complete 2-3 hour one-shot for 2-3 players at levels 2-3 - zero prep, just open the book and play
  • Four acts and eighteen named scenes, with read-aloud narration throughout
  • A branching Act Two that sends your players up one of two routes - a social infiltration through the servant quarters or a physical climb through the spire's underbelly - both converging on the Warden's Vault
  • A signature tension engine: the Aether-Anchor Strain, a visible instability meter with a rising floor, so the prison is always coming apart a little faster
  • A three-phase boss fight, fully stress-tested at the worst-case table so it never one-shots a hero
  • Six creatures with full fifth-edition stat blocks, four memorable NPCs, and four ready-made heroes - any two of whom form a complete, viable party
  • Six battle maps with Game Master reference points for every encounter
  • Six opening hooks, six "what if" contingencies for when players go off the rails, and five campaign seeds for what comes next
  • Three distinct endings your table chooses for itself - no right answer, only consequences
Perfect For:
- Busy Game Masters who want a polished, atmospheric one-shot with no prep grind
- Small groups and two-player duos who want a tense, story-driven session
- Tables that crave dread, moral weight, and a race against the clock instead of another dungeon crawl
- A single-session detour you can drop into any fifth-edition campaign

Everything you need to run a complete session is right here - stat blocks, maps, ready-made heroes, and a spire that falls apart on schedule. Step onto the platform, look down, and find the way out before the bell stops tolling. Then just add dice.

Glumica & Poliglotkinja
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Informacije o knjizi

Puni naziv The Gilded Cage
Autor Tim Mack
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2026
Broj stranica 96
EAN 9798170131808
Libristo kod 53668998
Težina 129
Dimenzije 152 x 229 x 6
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