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Unity and C# Game Programming from Scratch

Go from Your First Script to Complete 2D and 3D Games with Practical Projects That Build Real Skills

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Unity and C# Game Programming from Scratch William L. Younker
Libristo kod: 54494652
Nakladnici Independently published, studeni 2026
Unity and C# Game Programming from Scratch: Go from Your First Script to Complete 2D and 3D Games wi... Cijeli opis
? points 90 b Pripremamo Pripremamo Novo Novo
36.92 €
Očekivane nove zalihe Dobivanje novih zaliha 13. 11. 2026

Do 30 dana za povrat

Unity and C# Game Programming from Scratch: Go from Your First Script to Complete 2D and 3D Games with Practical Projects That Build Real Skills

Problem

Stop following disconnected Unity tutorials. Start building complete, playable games with C#-even if you have never written a game script before.

You want to create your own 2D and 3D games, program responsive characters, design interactive worlds, and turn your ideas into something people can actually play. But where do you begin?

Learning Unity can quickly become frustrating. You might understand basic C# syntax but struggle to connect scripts to GameObjects, implement physics, manage player input, or organize gameplay systems. Even when individual features work, combining them into a finished game presents new challenges.

What you need is a practical learning path that connects programming fundamentals to complete game development.

Solution

Unity and C# Game Programming from Scratch provides a structured, beginner-friendly approach to learning Unity 6.3 LTS and C# through hands-on programming, working examples, and progressively challenging game projects.

Instead of memorizing isolated commands, you will learn why gameplay systems work, how to implement them, and how to connect them into functional games.

Inside, you will learn how to:

  • Master Unity and C# fundamentals: Set up your development environment, navigate the Unity Editor, write C# scripts, and understand variables, methods, classes, GameObjects, components, and prefabs.

  • Build complete 2D games: Create an arcade game and a platformer featuring responsive movement, jumping, physics, collisions, enemies, collectibles, checkpoints, animation, menus, and save systems.

  • Develop interactive 3D experiences: Program third-person controls, cameras, raycasting, environmental interactions, inventory systems, quests, and reusable gameplay components.

  • Create intelligent game characters: Implement NPC perception, navigation, pathfinding, finite state machines, behavior trees, and goal-driven behaviors.

  • Improve and publish your projects: Explore AI-assisted coding workflows, debugging, automated testing, performance profiling, accessibility, localization, and game build preparation.

Each stage builds on previously introduced skills, helping you move from straightforward scripting exercises to increasingly capable gameplay systems.

This book is designed for complete beginners, aspiring game developers, students, hobbyists, and independent creators who want practical Unity game development skills without requiring previous experience.

Proof

Three connected game projects turn programming concepts into practical experience.

You begin with Star Catcher, a 2D arcade game that introduces player controls, spawning, scoring, collision detection, and game rules.

Next, Sky Courier expands your skills through a complete 2D platformer with enemies, progression, animation, and persistent player data.

Finally, Beacon Station introduces 3D exploration, interactive environments, reusable C# architecture, intelligent NPCs, and more advanced gameplay systems.

The book includes explained C# code, implementation instructions, troubleshooting guidance, practical exercises, chapter reviews, and reference appendices. A final capstone helps you apply the development process to your own game.

By following the projects and practicing the techniques, you can develop the confidence to design, program, test, and prepare your own Unity games for release.

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Informacije o knjizi

Puni naziv Unity and C# Game Programming from Scratch
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2026
Broj stranica 424
EAN 9798141186837
Libristo kod 54494652
Težina 733
Dimenzije 178 x 254 x 22
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