LIBRISTO
LIBROAMANTO
obvezno
Pridružite se zajednici ljubitelja knjige iz cijelog svijeta i ostvarite mnoštvo pogodnosti. Izradite besplatni račun
0
Besplatna dostava Overseas kurirskom službom iznad 69.99 €
DPD kurir 3.99 DPD točka 3.49 GLS Kurir 4.99 GLS paketomat 3.99 Hrvatska pošta 4.99 Dostava Overseas 4.99 Box Now 4.49

Besplatna dostava putem Box Now paketomata i Overseas kurirske službe iznad 69,99 €.

Game Development Patterns with Godot 4

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Game Development Patterns with Godot 4 Henrique Campos
Libristo kod: 47094126
Nakladnici Packt Publishing, siječanj 2025
Streamline game development with proven design patterns and create scalable, reliable architectures... Cijeli opis
? points 118 b
48.51
Vanjske zalihe Šaljemo za 9-15 dana

Do 30 dana za povrat


Kupci su kupili i


Top
Exam Ref AZ-900 Microsoft Azure Fundamentals Jim Cheshire / Knjiga Meki uvez
common.buy 30.45
Spiele programmieren mit Godot Uwe Post / Knjiga Meki uvez
common.buy 23.59
PUNK 57 Penelope Douglas / Knjiga Meki uvez
common.buy 17.74
Sport jest wspaniały! Kicia Kocia i Nunuś Anita Głowińska / Knjiga Tvrdi uvez
common.buy 4.02
Pripremamo
Elmar David McKee / Knjiga Tvrdi uvez
common.buy 12.60
Top
Eine wie Alaska John Green / Knjiga Meki uvez
common.buy 11.79

Streamline game development with proven design patterns and create scalable, reliable architectures effortlessly

Key Features:

- Save time and avoid pitfalls in game development with proven design patterns

- Leverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singleton

- Learn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust games

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Game development demands more than just creativity; it requires code that's as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you'll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features.

In this hands-on guide, you'll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you'll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you'll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns.

By the end of the book, you'll be able to diagnose and fix pathologies in your code with ease.

What You Will Learn:

- Create reusable and scalable code that follows SOLID principles

- Identify common game development issues and apply industry-standard solutions

- Understand feature requests and how to turn them into concrete solutions leveraging design patterns

- Analyze game development pathologies to figure out underlying issues

- Architect reliable systems that are understandable, intuitive, and scalable

- Structure professional, collaborative game systems that are easy to maintain

Who this book is for:

If you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Prior knowledge of programming concepts (e.g., functions, variables, algorithms) and an understanding of Godot's nodes and resources philosophy are essential to fully benefit from this book. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.

Table of Contents

- Understanding Object-Oriented Design

- Learning the Four Fundamental Pillars

- Creating SOLID Design Solutions

- Favoring Composition Over Inheritance

- Maintaining Global States with the Singleton Pattern

- Decoupling Objects with the Observer Pattern

- Spawning Game Objects with the Factory Pattern

- Changing Object Behavior with the State Pattern

- Designing Actors with the Command Pattern

- Implementing AI with the Strategy Pattern

- Creating a Power-Up System with the Decorator Pattern

- Cross-Fading Transitions with the Service Locator Pattern

- Improving Game Feel with the Event Queue Pattern

Glumica & Poliglotkinja
EWA KASP za
Pusti video
Ewa Kasp
Libristo ima najveći izbor literature na stranim jezicima. Zato svoje knjige kupujem ovdje.

Informacije o knjizi

Puni naziv Game Development Patterns with Godot 4
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2025
Broj stranica 304
EAN 9781835880289
ISBN 1835880282
Libristo kod 47094126
Nakladnici Packt Publishing
Težina 526
Dimenzije 191 x 235 x 16
Poklonite ovu knjigu još danas
To je jednostavno
1 Dodajte knjigu u košaricu i odaberite isporuku kao poklon 2 Zauzvrat ćemo vam poslati kupon 3 Knjiga dolazi na adresu poklonoprimca

Moglo bi vas zanimati i


Video Game Design for Dummies Mandeville / Knjiga Meki uvez
common.buy 22.68
Povoljno
Godot 4 for Beginners Robert Henning / Knjiga Meki uvez
common.buy 38.82
Mastering Godot Frahaan Hussain / Knjiga Meki uvez
common.buy 25.00
Top
Game Programming Patterns Robert Nystrom / Knjiga Meki uvez
common.buy 37.21
Frappe: The Ultimate Recipe Book Les Ilagan / Knjiga Meki uvez
common.buy 10.28
GDScript for AI-Driven Games Jim P. Snell / Knjiga Meki uvez
common.buy 17.14
Godot Engine Game Development Projects Chris Bradfield / Knjiga Meki uvez
common.buy 45.68
Povoljno
Beginning Game Development with Godot Maithili Dhule / Knjiga Meki uvez
common.buy 35.80
Top
Godot 4 GDScript 2.0 Programming Michael McGuire / Knjiga Meki uvez
common.buy 36.00
Daily Grind Andrew J Bowen / Knjiga Meki uvez
common.buy 19.26
Draw and Paint Better with Krita Wesley Gardner / Knjiga Meki uvez
common.buy 75.94
Game Anim Cooper / Knjiga Meki uvez
common.buy 67.77
Top
Press Reset Jason Schreier / Knjiga Meki uvez
common.buy 14.41
Top
3D Math Primer for Graphics and Game Development Fletcher Dunn / Knjiga Tvrdi uvez
common.buy 146.45
Game Development with Godot 4 Thorn / Knjiga Meki uvez
common.buy 75.03
Top
The Art of Game Design Jesse Schell / Knjiga Meki uvez
common.buy 72.31
Guitar Exercises For Dummies Jon Chappell / Knjiga Meki uvez
common.buy 23.09
Top
The Chord Wheel Jim Fleser / Knjiga List
common.buy 17.94

Prijava

Prijavite se na svoj račun. Još nemate Libristo račun? Otvorite ga odmah!

 
obvezno
obvezno

Nemate račun? Ostvarite pogodnosti uz Libristo račun!

Sve ćete imati pod kontrolom uz Libristo račun.

Otvoriti Libristo račun
Književni savjetnik Libroamiko
Dobar dan, ja sam Libroamiko, mogu li vam pomoći?