LIBRISTO
LIBROAMANTO
obvezno
Pridružite se zajednici ljubitelja knjige iz cijelog svijeta i ostvarite mnoštvo pogodnosti. Izradite besplatni račun
0
Besplatna dostava Overseas kurirskom službom iznad 69.99 €
DPD kurir 3.99 Pošta 4.99 Overseas 4.99 Box Now 4.49 GLS 4.99 DPD točka 3.49 GLS paketomat 3.99

Besplatna dostava putem Box Now paketomata i Overseas kurirske službe iznad 69,99 €.

Learning Vulkan

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Learning Vulkan Parminder Singh
Libristo kod: 16050642
Nakladnici Packt Publishing Limited, prosinac 2016
Discover how to build impressive 3D graphics with the next-generation graphics API-VulkanKey Feature... Cijeli opis
? points 100 b
41.12
Vanjske zalihe Šaljemo za 9-15 dana

30 dana za povrat kupljenih proizvoda


Kupci su kupili i


3D Math Primer for Graphics and Game Development Fletcher Dunn / Knjiga Tvrdi uvez
common.buy 146.72
Top
The Catcher in the Rye Jerome David Salinger / Knjiga Meki uvez
common.buy 7.47
Top
Three Musketeers Alexandre Dumas / Knjiga Meki uvez
common.buy 5.55
Uncle Tom's Cabin Harriet Beecher Stowe / Knjiga Meki uvez
common.buy 5.55
The Modern Vulkan Cookbook Mauricio Maurer / Knjiga Meki uvez
common.buy 50.52

Discover how to build impressive 3D graphics with the next-generation graphics API-Vulkan


Key Features:

  • Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics
  • Understand memory management in Vulkan and implement image and buffer resources
  • Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline


Book Description:

Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.


We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features.


You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.


You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.


By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.


What You Will Learn:

  • Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices.
  • Implement device, command buffer and queues to get connected with the physical hardware.
  • Explore various validation layers and learn how to use it for debugging Vulkan application.
  • Get a grip on memory management to control host and device memory operations.
  • Understand and implement buffer and image resource types in Vulkan.
  • Define drawing operations in the Render pass and implement graphics pipeline.
  • Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants.
  • Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.
  • Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures


Who this book is for

This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.

Glumica & Poliglotkinja
EWA KASP za
Pusti video
Ewa Kasp
Libristo ima najveći izbor literature na stranim jezicima. Zato svoje knjige kupujem ovdje.

Informacije o knjizi

Puni naziv Learning Vulkan
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2016
Broj stranica 466
EAN 9781786469809
ISBN 1786469804
Libristo kod 16050642
Težina 822
Dimenzije 236 x 191 x 29
Poklonite ovu knjigu još danas
To je jednostavno
1 Dodajte knjigu u košaricu i odaberite isporuku kao poklon 2 Zauzvrat ćemo vam poslati kupon 3 Knjiga dolazi na adresu poklonoprimca

Moglo bi vas zanimati i


Vulkan Programming Guide John M Kessenich / Knjiga Meki uvez
common.buy 48.50
Top
Vulkan Cookbook Pawel Lapinski / Knjiga Meki uvez
common.buy 41.12
Top
Professional C++, 6th Edition Gregoire / Knjiga Meki uvez
common.buy 64.26
3D Graphics Rendering Cookbook Sergey Kosarevsky / Knjiga Meki uvez
common.buy 62.74
Top
Fullstack React Accomazzo Anthony / Knjiga Meki uvez
common.buy 66.58
Vulkan Fundamentals Frahaan Hussain / Knjiga Meki uvez
common.buy 25.05
OpenGL Programming Guide Dave Shreiner / Knjiga Meki uvez
common.buy 64.16
Top
The Pragmatic Programmer David Thomas / Knjiga Tvrdi uvez
common.buy 41.93
Top
Berserk Deluxe Volume 1 Kentaro Miura / Knjiga Tvrdi uvez
common.buy 35.66
How (Not) To Be Strong Alex Scott / Knjiga Meki uvez
common.buy 11.81
Top
Atlas of Brutalist Architecture Phaidon Press / Knjiga Tvrdi uvez
common.buy 48.60
Top
Origami 2 (Harry Potter) Scholastic / Knjiga Meki uvez
common.buy 8.58
Depeche Mode by Anton Corbijn Anton Corbijn / Knjiga Tvrdi uvez
common.buy 94.07
Top
Raina Telgemeier Collection Box Set Raina Telgemeier / Knjiga Meki uvez
common.buy 48.19
Top Novo
BRUTALIST KOREA TULETT PAUL / Knjiga Tvrdi uvez
common.buy 37.78
Top
One Piece, Vol. 97 Eiichiro Oda / Knjiga Meki uvez
common.buy 9.89
Top
She Comes First Ian Kerner / Knjiga Meki uvez
common.buy 11.81
Top
Almond Won-pyung Sohn / Knjiga Meki uvez
common.buy 11.81
Learn OpenGL Joey de Vries / Knjiga Meki uvez
common.buy 62.34
Puukko: Finnish Knives from Antiquity to Today Anssi Ruusuvuori / Knjiga Tvrdi uvez
common.buy 34.04
Pripremamo
The Complete Art Of Guild Wars NC Soft / Knjiga Tvrdi uvez
common.buy 29.09

Prijava

Prijavite se na svoj račun. Još nemate Libristo račun? Otvorite ga odmah!

 
obvezno
obvezno

Nemate račun? Ostvarite pogodnosti uz Libristo račun!

Sve ćete imati pod kontrolom uz Libristo račun.

Otvoriti Libristo račun