LIBRISTO
LIBROAMANTO
obvezno
Pridružite se zajednici ljubitelja knjige iz cijelog svijeta i ostvarite mnoštvo pogodnosti. Izradite besplatni račun
0
Besplatna dostava Overseas kurirskom službom iznad 69.99 €
DPD kurir 3.99 Pošta 4.99 Overseas 4.99 Box Now 4.49 GLS 4.99 DPD točka 3.49 GLS paketomat 3.99

Poštovani korisnici, zbog državnog praznika korisnička podrška danas nije dostupna. Na vaše zahtjeve odgovorit ćemo sljedeći radni dan. Hvala vam na razumijevanju.
Besplatna dostava putem Box Now paketomata i Overseas kurirske službe iznad 69,99 €.

Mathematics for Game Programming and Computer Graphics

Jezik EngleskiEngleski
Knjiga Meki uvez
Knjiga Mathematics for Game Programming and Computer Graphics Penny de Byl
Libristo kod: 42207138
Nakladnici Packt Publishing, studeni 2022
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer... Cijeli opis
? points 129 b
53.41
Vanjske zalihe Šaljemo za 9-15 dana

30 dana za povrat kupljenih proizvoda


Kupci su kupili i


Top
Game Programming Patterns Robert Nystrom / Knjiga Meki uvez
common.buy 37.32
Fundamentals of Computer Graphics Marschner / Knjiga Tvrdi uvez
common.buy 167.84
Game Physics Cookbook Gabor Szauer / Knjiga Meki uvez
common.buy 56.25
Unity Game Optimization Chris Dickinson / Knjiga Meki uvez
common.buy 34.49
OpenGL Programming Guide Dave Shreiner / Knjiga Meki uvez
common.buy 64.24
Procedural Content Generation in Games NOOR SHAKER / Knjiga Meki uvez
common.buy 35.10
Top
Real-Time Rendering, Fourth Edition Tomas Akenine-Moller / Knjiga Tvrdi uvez
common.buy 110.48
Game Engine Architecture, Third Edition Jason Gregory / Knjiga Tvrdi uvez
common.buy 105.62
Top
Cracking the Coding Interview Gayle Laakmann McDowell / Knjiga Meki uvez
common.buy 49.06
Top
Clean Code Robert C. Martin / Knjiga Meki uvez
common.buy 50.88
Top
Data Structures The Fun Way Kubica / Knjiga Meki uvez
common.buy 27.61
Top
Modern CMake for C++ - Second Edition Rafał Świdziński / Knjiga Meki uvez
common.buy 48.66
Top
C++ Concurrency in Action,2E Anthony Williams / Knjiga Meki uvez
common.buy 76.89
Top
House of Leaves Mark Z. Danielewski / Knjiga Tvrdi uvez
common.buy 37.93

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example


Key Features:

  • Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations
  • Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
  • Develop vertex and fragment shaders in OpenGL shader language to speed up rendering


Book Description:

Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.

Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.

By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.


What You Will Learn:

  • Get up and running with Python, Pycharm, Pygame, and PyOpenGL
  • Experiment with different graphics API drawing commands
  • Review basic trigonometry and how it's important in 3D environments
  • Apply vectors and matrices to move, orient, and scale 3D objects
  • Render 3D objects with textures, colors, shading, and lighting
  • Work with vertex shaders for faster GPU-based rendering


Who this book is for:

This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.

Glumica & Poliglotkinja
EWA KASP za
Pusti video
Ewa Kasp
Libristo ima najveći izbor literature na stranim jezicima. Zato svoje knjige kupujem ovdje.

Informacije o knjizi

Puni naziv Mathematics for Game Programming and Computer Graphics
Autor Penny de Byl
Jezik Engleski
Uvez Knjiga - Meki uvez
Datum izdanja 2022
Broj stranica 444
EAN 9781801077330
ISBN 1801077339
Libristo kod 42207138
Nakladnici Packt Publishing
Težina 823
Dimenzije 191 x 235 x 24
Poklonite ovu knjigu još danas
To je jednostavno
1 Dodajte knjigu u košaricu i odaberite isporuku kao poklon 2 Zauzvrat ćemo vam poslati kupon 3 Knjiga dolazi na adresu poklonoprimca

Moglo bi vas zanimati i


Learning To Crawl Web Forums Vipul Punjabi / Knjiga Meki uvez
common.buy 32.06
3D Math Primer for Graphics and Game Development Fletcher Dunn / Knjiga Tvrdi uvez
common.buy 146.90
Mastering C++ Game Animation Programming Michael Dunsky / Knjiga Meki uvez
common.buy 48.66
Fundamentals of Computer Graphics Peter Shirley / Knjiga Meki uvez
common.buy 71.62
Math for Programming KNEUSEL RONALD T / Knjiga Meki uvez
common.buy 34.59
Computer Graphics John F Hughes / Knjiga Tvrdi uvez
common.buy 176.14
Vulkan Programming Guide John M Kessenich / Knjiga Meki uvez
common.buy 48.56
Top
C++ Memory Management Patrice Roy / Knjiga Meki uvez
common.buy 41.17
Foundations of 3D Computer Graphics Gortler / Knjiga Tvrdi uvez
common.buy 52.91
Graphics Programming in C++ Mark Walmsley / Knjiga Meki uvez
common.buy 50.58
Fundamentals of Financial Instruments Sunil K. Parameswaran / Knjiga Tvrdi uvez
common.buy 119.68
A Practical Guide to Quantum Computing Samuel González-Castillo / Knjiga Meki uvez
common.buy 44.00
Computer Graphics Programming in OpenGL with JAVA GORDON CLEVENGER / Knjiga Tvrdi uvez
common.buy 74.56
Povoljno
Essential Mathematics for Quantum Computing Leonard S. Woody III / Knjiga Meki uvez
common.buy 21.24
Top
Think Like A Programmer V. Anton Spraul / Knjiga Meki uvez
common.buy 31.25
Mathematics for Computer Science Lehman Eric / Knjiga Tvrdi uvez
common.buy 59.89
Top
Modern C++ Programming Cookbook - Third Edition Marius Bancila / Knjiga Meki uvez
common.buy 53.41
Template Metaprogramming with C++ Marius Bancila / Knjiga Meki uvez
common.buy 47.75
Top
All You Need Is Kill Ryosuke Takeuchi / Knjiga Meki uvez
common.buy 13.55

Prijava

Prijavite se na svoj račun. Još nemate Libristo račun? Otvorite ga odmah!

 
obvezno
obvezno

Nemate račun? Ostvarite pogodnosti uz Libristo račun!

Sve ćete imati pod kontrolom uz Libristo račun.

Otvoriti Libristo račun